The latest edition of Simulation & Gaming 52, 6 (December 2021) is now available (paywalled).
- Editorial
- What we can learn from the Olympic Games
- Marlies P. Schijven and Toshiko Kikkawa
- Reviews
- Serious Games as a Complementary Tool for Social Skill Development in Young People: A Systematic Review of the Literature
- Lucy R. Zheng, Catherine M. Oberle, W. A. Hawkes-Robinson, and Stéphane Daniau
- The Impact of Gamification and Individual Differences on Second Language Learning Among First-Year Female University Students in Saudi Arabia
- Research Articles
- Development and Validity of a Serious Game (VirtualTer) for Postural Balance Rehabilitation in Older Adults
- Candice Simões Pimenta de Medeiros, Thaiana Barbosa Ferreira Pacheco, Rummenigge Rudson Dantas, and Fabrícia Azevêdo da Costa Cavalcanti
- Learning Through Redesigning a Game in the STEM Classroom
- Farzan Baradaran Rahimi and Beaumie Kim
- The Learning Process in Live-Action Simulation Games: The Impact of Personality, Motivation, Immersion, and Flow on Learning Outcome in a Simulation Game.
- Theoretical Article
- Transitioning Escape Rooms to a Virtual Environment
- Jared M. Kutzin, Jenny E. Sanders, and Christopher G. Strother
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